#32 3D Game Engine Tutorial: Engine Architecture
In this video, we design an architecture for our engine that will improve the game development experience.
Code:
Tag: game engine architecture, Java, OpenGL, 3D, Game, Engine, Tutorial
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Godot is basically the open sourced version of this.
How does the game engine save its work. So if in a game engine I add a 2d shape to a game. How will the engine save the shape and put it into the game? So that if I load the game it would show the 2d shape? How does the game know where the shape is located?
THANK U
It's great to have a big picture kind of video like this, I'm thinking up the architecture of an engine myself
very good, thumbs up 😀
How can i make android game engine
I think this is similar to how unity does it.
Data-Oriented Design right?
Thanks for the video =)
In order to draw a straight line from a point A to a point B, then you can just :
– left click the point A
– maintain shift
– then left the point B
– release shift
Top quality board 10/10
I might have to try out making the visual editor for the engine myself if Benny doesn't.
though i have not watched the the rest of the series, i am excited how these components will communicate with each other …
Very good tutorial, thank you.
What program are you using?
How far is this series gonna go? I mean will you continue doing stuff on this engine after this architecure is finished, for example the sound engine?
This architecture seems really similar to Unity3D however it could end up being very different I'm not exactly sure.
Ooooohhh! Another one! Yaay!!!1
I'm excited. Can you tell?
I'm excited. Ur videos have helped me learned a lot.
Just wondering why u do colors like this:
new Vector3f(1,1,1)
instead of something like this:
glColor4ub(red, green, blue, alpha);
— also ur way doesnt support alpha??
Excellent Benny. How about a music track playing, with volume control and some sound effects for weapons, doors, enemies etc? Would that be doable now that you will be refactoring the engine itself?